Table of contents
How to play
- Skill test summary
- Critical success & failure
- Some skills take time
- Skill synergy
- Assisted tests
- Opposed tests
- Secret tests
- Flip the results
- Common and special skills
- Fury & chaos dice
- Fortune pool
Skills
Talents and traits
Trappings
- Wages
- General services
- Weapons
- Armor
- Shields
- War machines
- Animals & Vehicles
- Black market goods
- Bureaucratic tools
- Clothing
- Commodities
- Entertainment
- Housing and properties
- Lodging and tavern provender
- Personal equipment
- Crafting
- Breaking objects
Combat
Hazards & healing
- Damage Condition Track
- When injury occurs
- Bleeding
- Infection
- Peril condition track
- Disorder
- Extreme weather
- Falling
- Fire
- Intoxication
- Lighting sources
- Poison
- Sleep deprivation
- Starvation
- Suffocation
- Materia medica… and others
Grimoire
- Arcane magick
- Divine magick
- Covenant magick
- Learning new spells
- Casting a spell
- Magick format
- Spells lists
Game mastery
- Combat rules
- Chase scene rules
- Overland exploration
- Wilderness travel rules
- Reputation points
- Social Intrigue
- Madness
- Corruption
- Optional advancement
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